Creator: TheExKirby || First Published: 12/04/2012 || Players: 7 || Size: 34x32
Categories: None
Rating: 10.00 in 2 ratings
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Comments:
TheExKirby (12/04/2012 03:15pm):
This is the National Association of Armoured Personnel Carriers Racing, the NAAPCR, and
the first circuit, The Oval! On the tightest line, it's a 66-tile lap, with four corners, six lanes and
33 laps for a team to allow them to finish! In the most competitive racing game on AWBW,
who will be victorious in the circuit?

This is basically a race game, for six racers and one GM, race moderator, whatever. You
should play with an 8 capture limit without fog, interesting weather or CO powers. Everyone
should be Rachel (For pit lanes), so ban everything else. And tags. No tags. You then drive
clockwise on the circuit and try to get as many laps as quickly as you can. The GM watches
and provides PUNISHMENT for bad play. When an APC completes a lap, the GM should
destroy one of his black boats on the lap tracker at the top-obviously, when a team gets 33
laps, there will be no more boats and the infantry will be able to take the HQ, securing the
win. See what I did there?

The massive amounts of piperunners are there for DISCIPLINE. If a car breaks one of the
following rules, they may receive DISCIPLINE in the form of a piperunner round to the face. If
you receive DISCIPLINE, you MUST enter the pit lane on the next lap.

List of DISCIPLINEable Offences
1) Willingly moving backwards on your turn (Counter-clockwise) (Obviously, if you are
forced to move backwards, this won't count against you)
2) Preventing a player from moving forwards by blockade (This counts even if they would
have to move 1 square backwards to go around) If multiple teams are involved, the team that
moved most recently will occur the penalty
3) Not entering the pit lane after receiving DISCIPLINE.
4) Entering another team's pit lane (Why would you do that?)
5) Trying to shoot a DISCIPLINE piperunner.
6) Leaving the pit lane through the entrance

You can pit at any time if you want, but the APCs should refuel each other so that shouldn't
be necessary. Getting in other driver's ways is perfectly fine as long as it is possible to move
forward without going backwards. I think I got everything, feel free to tell me otherwise if you
want.
Nyvelion (12/05/2012 11:56am):
FTA
TheExKirby (12/05/2012 01:46pm):
How so?
ChurKirby (12/05/2012 08:03pm):
Well, it's a pretty ludicrous idea, and a general concept that I tried to make many maps based
around back in the day... to no avail. But, A for effort, and accomplishing the idea to a far better
extent than I ever managed - although I'm not convinced it will play out as you hope, something
which I learnt the hard way many years ago.



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