Creator: Xmo5 || First Published: 08/08/2013 || Players: 2 || Size: 20x20
Categories: A-Rank, Mixed Base
Rating: 10.00 in 2 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Xmo5 (08/08/2013 10:38am | Edited: 08/12/2013 11:19am):
Okay, so I just kinda messed around and came up with this pretty quickly. I don't think it
came out too bad, but I wasn't sure how exactly to balance 3 starting bases; I hope this
is okay. I imagine the 3 base thing pretty much makes it difficult to use for any
competitive play, is that right? I tried to place things so that neutral base/airport
capture couldn't be interrupted. Did I succeed? Either way, I was mostly just trying to
make a fun map but obviously feel free to let me know if there's anything you think I
could do to bump it up to something more viable for competitive action. Also, watch for
symmetry errors, I didn't double check my work... *sheepish look*

CO bans: Broken 5, Sturm, maybe Lash (though I tried to open up the sides a little bit)
Oh, and Koal of course. Anyone else I didn't think of?

Unit Bans: Stealth & black bombs. Megatanks as well if you so desire.

Lab Units: You're looking at close to 20k per side so heavy tanks/aircraft are not out of
the question; they're the usual type of candidates. Otherwise, pick something fun that
will change up the gameplay. I'm always a fan of that.

Other Suggestions: Would not recommend for FoW, it might get ugly with all of the forests
in the middle. Though, Sonja vs Sonja FoW might be interesting.

Afterthought- Hey, do you think I should move the labs on the inside of the river instead to
encourage more fighting there? I would probably put a city by where they are now and shift
them 3 spaces towards the middle (and get rid of that city) Does that make them too contested?

EDIT: I rearranged some things. I put the labs where I said above, moved the towers, and
put the airports in a more secure location (hopefully)
walkerboh01 (01/22/2015 02:32am):
4 bases + small-ish map + heavy terrain would normally mean a stalemate. But I wonder if it's
really the best way to do mixed base maps like these.
Xmo5 (05/05/2016 09:30am):
Reflecting upon my more naive self, this turned out better than I expected at the time.
Maybe I'll revisit it and make some tweaks to improve it some day.

Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.