(4)Hopeless Future
Creator: Rush_FTK || First Published: 01/15/2014 || Players: 4 || Size: 31x31
Categories: Casual Play, FFA Multiplay, Teleport Tile
Rating: 0 in 0 ratings
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Xmo5 (01/15/2014 11:04am):
YC has LTA... Their HQ starts closer to the center.
MorganLeah (01/15/2014 12:14pm | Edited: 01/16/2014 01:48pm):
Not that this is overly relevant anymore, since this map is now playable.
Xmo5 (01/15/2014 02:48pm):
Oh that was you who made the map I was thinking of! I knew there was another one out there
with a really long running game on it, but I couldn't remember the name of it for the life
of me!
Rush_FTK (01/16/2014 06:19am | Edited: 01/16/2014 06:35am):
Now it has been completed,welcome you comment my map
Xmo5 (01/16/2014 09:53am):
Ah okay... There will be some FTA issues with a single starting infantry for each army.
I'd recommend setting it up so that everyone has 2 infantry and OS and BM have one of
their infantry set back by 1 turn. I would also make it so that OS and BM are across from
each other for reasons explained here:


Other than that it looks fun, but maybe a little base heavy. Taking out a couple of bases
and adding an airport (for each player) might help compensate for that and help with the
large map/sparse road combination.
MorganLeah (01/16/2014 01:56pm):
Basically what Xmo5 said. Each player having 6 bases to take is definitely too many; 3
would be better, 4 would be the absolute most that they should have on this map.

There is indeed gonna be some FTA problems here. The 2 infantry thing would work, but
might require too many changes to the map to be desirable. What you might want to do is
make it a 2v2. OS+YC vs. BM+GE, then you don't have to worry about changing the current
predeployed setup.

I would also suggest considering making the HQs capturable. Not a requirement, but more
often than not I find that it just leads to a slog because it forces you to hunt down
every unit to win if they don't resign.
Xmo5 (01/16/2014 02:23pm):
Seconded on the team and HQ ideas. The map size really could make it rough if you couldn't
capture HQs when you're winning.

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