Clock the Closest Closet Claustrophobic
Creator: Xmo5 || First Published: 03/20/2014 || Players: 2 || Size: 19x14
Categories: A-Rank
Rating: 8.80 in 5 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Xmo5 (03/20/2014 12:36pm | Edited: 03/26/2014 04:11pm):
He/She probably deserves it.

Consider this comment:

Claustrophobics quietly concealing that they can`t cope with close quarters are called
closet claustrophobics. Consequently a contradiction is created: How can claustrophobics
calmly congregate in closets? Closets containing claustrophobics clearly qualify as
calamitous catastrophes! Coincidentally, clocking the closest closet claustrophobic can
correct this characteristically contradictory conduct. Careful, for conversely, cleaning
the closest claustrophobic`s clock could cause considerable contentment considering clocks
contain cramped cavities claustrophobics can`t clean.

Cure the cosmos of contradictory concerns; Clock a closet claustrophobic today!
Red11 (03/21/2014 02:22am):
10 for weird title
BountyFrog (04/12/2014 09:44am):
This is better than a lot of GL maps! 9/10
Nyvelion (05/15/2014 10:50am):
10 for awesome comment.
walkerboh01 (01/22/2015 02:37am):
IMO it would be better to remove the east/west shoal bridges bordering the HQ. Turning the
shoal adjacent to the HQs to the east/west into ocean seems the best way.

You're also looking at decent STA because of how much more valuable the base is that AB
starts on. I'd bring the neutral base back slightly at the very least, and maybe consider making
the central base the neutral one.
Xmo5 (01/23/2015 01:42pm):
Hmm yeah. A lot for me to think about in terms of edits. I'm considering a few different
base/neutral base/shoal bridge options but I think I'll let the test games finish before I
decide on what I really want.
Jackie Milton (11/02/2015 12:26am):
I almost wrote a play once, titled "The Clocking of Dilan" (Pronounced "Dye-lan")
Maybe someday I will write it...

(The "C" stands for "it can't possibly be worse than Crocodile SWG")
Xmo5 (01/06/2016 12:52pm):
This is one of those special places where my past self is good at making me smile in the
present :)

I'd like to experience that play, if for no other reason than to discover the answers to
all the questions raised by the title.
liandry (05/20/2016 11:39pm):
Hmm, it seems that making a recon here at the earliest possibility (like "screw the other bases" early) on the base closest
to the (enemy?) neutral one is best. (check out my Drake vs Jess game, it's still ongoing)
btw, it's *claustrophobic on the title
Xmo5 (07/27/2016 12:52pm):
Wow, I can't believe nobody caught (or at least mentioned) that typo before now. Even
reading your correction, it took me about 5 tries to figure out where I'd screwed up. Oy....

Looks like I missed the game on it, but yeah I need to make some edits that Walker and I
talked about ages ago, but I'm really bad at actually going back and doing that with my

Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.