|(4) Egg Shell|
|Creator: blozzee3 || First Published: 10/13/2014 || Players: 4 || Size: 30x30|
|For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!|
Xmo5 (10/13/2014 09:58am):
Man, you're on a roll right now! 4 good ones in a row.
Meta Rexy (10/13/2014 05:52pm):
Is this a slightly asymmetrical FFA or a team game?
I do like how the forests don't leave the middle totally open but still give YC and GE a chance to get to the middle.
However, it does feel extremely open and the middle front is likely to be dominated by tanks. Perhaps some tougher terrain to make it a bit harder to go to the middle of the map
blozzee (10/13/2014 11:27pm | Edited: 10/14/2014 01:47am):
I try to make this map where OS and BM feel more engaging in their forefront when they
face each other. Usually when dealing with 4 players map, its always GE and YC that are
taking the prominent fronts of the battlefield because of its nature where OS and BM are
positioned very far diagonally. Therefore, limiting the of unit movements of GE and YC
with bunch of terrain especially in between of the middle is a part of the goal in this map.
I do agree that GE and YC might have less chances to get in battle each other though, but I
do think after the first wave of BM and OS attack, YC and GE will have the opportunity to
jump in for counter attack and soon they will meet in the battle front, it might be
About the middle, I cant add more terrain anymore because then it will be chokey. There're
sea tiles right in the middle so I think it is not wise to add more terrain there.
Sreten (10/15/2014 05:00am):
Don't torture yourself...
It's my job.
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.