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Pompeii (Design Map by Everdan)
Categories: S-Rank

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Rating: 10.00 in 1 rating
Map Committee Rating: 0 in 0 ratings
Everdan (08/07/2016 11:43am):
Loosely based on Anthem Revisited by Mori.
Xmo5 (08/09/2016 01:34pm):
Interesting with the predeployed units, though I'm not sure many people will go for them.
At 12k for a lander and 5k for a copter (to capture the city), you'd be trading an
additional 7k in the present for 2 mediocre units with a combined value of 11k ~3 days in
the future. Sure, it nets you 4k, but at the expense of a whole tank upfront. Also, the
copter might have future use while the lander wouldn't.
walkerboh01 (08/14/2017 02:59am):
I imagine you'd use the lander to transport the inf, not a t-copter.

This map is solid, I like the complexity of the support routes a lot. The battle around the towers will be good - it's
kind of interesting making that the defensive focal point of the front since it's a worse defensive property than a
city. Kind of similar to throwing a port in the middle of the front.
Xmo5 (08/19/2017 11:20pm):
Well, my point was that if you only wanted to capture the city, it costs 5k for a copter. If you want the city
*and* to get the units, it costs 12k, or an additional 7k over the copter with the added benefit of 11k in unit
value ~3 days in the future.
Everdan (08/20/2017 11:47pm):
Don't forget that a lander gets there 2 days earlier because of the cruiser. :)
Headphone (12/05/2017 01:30pm):
This map just inspired a few map ideas. This concept is a good way
to encourage transport building.

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