Pompeii | ||
Creator: Everdan || First Published: 08/07/2016 || Players: 2 || Size: 21x21 |


























































Categories: S-Rank | ||
|
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
Everdan (08/07/2016 11:43am):
Loosely based on Anthem Revisited by Mori. |
Xmo5 (08/09/2016 01:34pm):
Interesting with the predeployed units, though I'm not sure many people will go for them. At 12k for a lander and 5k for a copter (to capture the city), you'd be trading an additional 7k in the present for 2 mediocre units with a combined value of 11k ~3 days in the future. Sure, it nets you 4k, but at the expense of a whole tank upfront. Also, the copter might have future use while the lander wouldn't. |
walkerboh01 (08/14/2017 02:59am):
I imagine you'd use the lander to transport the inf, not a t-copter. This map is solid, I like the complexity of the support routes a lot. The battle around the towers will be good - it's kind of interesting making that the defensive focal point of the front since it's a worse defensive property than a city. Kind of similar to throwing a port in the middle of the front. |
Xmo5 (08/19/2017 11:20pm):
Well, my point was that if you only wanted to capture the city, it costs 5k for a copter. If you want the city *and* to get the units, it costs 12k, or an additional 7k over the copter with the added benefit of 11k in unit value ~3 days in the future. |
Everdan (08/20/2017 11:47pm):
Don't forget that a lander gets there 2 days earlier because of the cruiser. :) |
Headphone (12/05/2017 01:30pm):
This map just inspired a few map ideas. This concept is a good way to encourage transport building. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.