Bomb Shelter
Creator: Everdan || First Published: 08/18/2016 || Players: 2 || Size: 30x23
Categories: A-Rank, Innovative
Rating: 8.25 in 8 ratings
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Everdan (08/18/2016 05:14am | Edited: 08/19/2016 12:21pm):
Like choky maps? Hate them with a vengeance? Now you can decide what kind of map you want to play on!
The more seams you burst, the less choky the map becomes, and the easier it is to attack.

AWBW's very first design-your-own-map map!

Ban piperunners.
Or don't. It's up to you.
It's a design-your-own-map map, after all!
Xmo5 (08/18/2016 08:50am):
Very interesting. I'm curious to see what different players will do. I'm sure there's some
optimal strategy at the beginning with respect to capturing cities/bases/airports etc.
around the edges, but the middle could go any one of 100 different ways.
Nyvelion (08/18/2016 09:04am):
Neat, it's like Bomberman. Haven't seen one of these maps since we were in the 1####'s map
id's years ago.
Everdan (08/18/2016 09:56am):
once my test game is over I think I'll just remove all the predeployed vehicles and place bombers in the corners.
Should work better.
CaptainKlutz (08/18/2016 11:31am):
Everdan, having grown tired of making original maps, has now
resorted to crowdsourcing designs ;)

I like the concept, should be a variety of viable tactics
ichbinsehselber (08/18/2016 02:44pm):
I like the map.
Can you somehow extend the FTA counter to the predeployd units? perhaps somewhere RF would
have to break thorugh one more pipe seam?
ahanzhe1 (08/18/2016 08:18pm):
I have to say that I didn't like it.
It's the most innovative map I've seen (except for the phantom domain map).
Everdan (08/19/2016 12:21pm):
wow! wasn't expecting such a positive response. thanks for all the comments guys.

the FTA that results from the vehicle placement should be negligible since they come into play much later than
everything else - any funding advantage you get from going first is probably nearly zero. I am actually
considering replacing all the predeployed ground troops with a couple bombers + a fighter, and forcing p1's
bomber to blow up an extra seam to deal with it once and for all. I'll look into it and see what to do.
Rush_FTK (02/13/2017 01:54am):
Remove broken piperunner so that player can know where is always
visable in fog of wars
Zeronix (08/23/2018 03:55am):
Reminder to self: Remove some pipeseams in the middle

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