Hold
Creator: lazernerd1 || First Published: 12/17/2016 || Players: 2 || Size: 25x20
Categories: A-Rank, Innovative
Rating: 4.50 in 2 ratings
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Comments:
lazernerd1 (12/17/2016 04:14pm):
Based on this reddit post: https://www.reddit.com/r/Advance_Wars/comments/5imgt5/hold/
Xmo5 (12/18/2016 02:07am):
Well one of these maps looks much better than the other... 2 guesses which.

Good to see you back with a new map. :)
Bamboozle (12/18/2016 06:18am):
Seconded, really interesting baselock choices and front development. Good
to see varied starts being executed well.
walkerboh01 (11/06/2017 04:23am):
RIP Max.
lazernerd (01/14/2018 09:37am):
Yeah, probably don't want to be Max on this one.
Headphone (02/16/2018 04:26am):
In practice, this concept ends up being a luckfest. depending on vanilla damage rolls, you
can end up with 6 or 7 hp infs which are drastically different during the capture phase.
Also one problem with this map specifically is that BM gets 1 undamaged inf while OS gets
2. I would recommend moving BM's lower arty into the factory's range.
Headphone (03/30/2018 09:08pm):
Scratch that about luck being a factor. I just checked the damage
calculator, I was getting those results because i was up against sonja
in the test game.



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