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Full Cycle (Design Map by Artamiel)
Categories: New

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Rating: 6.50 in 4 ratings
Map Committee Rating: 0 in 0 ratings
dudeman33 (10/12/2017 12:19pm):
kinda awful
Xmo5 (10/12/2017 01:35pm):
I'm worried about the impact of indirects from outside the pipe.
a9977321 (10/12/2017 11:25pm):
Isn't it possible for players from the inner cycle to use indirects to counter indirects
from outside? Or you can simply copy the strategy.
Xmo5 (10/16/2017 06:47pm):
Sure, but it adds to FTA and detracts from gameplay if it involves base locking.
a9977321 (10/17/2017 11:37am):
You cannnot base-lock your enemy with merely artilleries now.
a9977321 (10/17/2017 11:38am):
By the way the HQ position is really intersting here.
SontoFM (01/21/2018 09:59am):
This asymmetry is gutsy. Wanna play?

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