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Lupine Shepherd (Design Map by SuperAnon3MC)
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walkerboh01 (07/12/2018 12:38am):
Two quick things on your map:

1) There are no contested cities. All the cities should be easily captured by the nearest base, which will
probably cause games to be less dynamic than they could be. Try to position at least one pair of cities
such that either the initial capture is contested, or the city could be taken or contested immediately after
initial capture.

2) One base is able to capture only one city on turn 1, while the other can capture two. This is inherent
FTA. I recommend making it so each base can capture the same amount of cities on turn 1, and the same
amount overall.

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