|First Step Into Fog|
|Creator: Rush_FTK || First Published: 08/24/2018 || Players: 2 || Size: 24x16|
|For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!|
Rush_FTK (08/24/2018 12:45pm):
Note: The Map is design for fog.
i try to use less wood on the center to clearly the sights, and the centralized city let once you controlled
the center, attacker will gain lots of advantage.
the fog let defense easier,so reward attack is necessary.
walkerboh01 (08/25/2018 02:35am | Edited: 08/25/2018 02:36am):
I like the design a lot. One problem I can see is possible STA though, because the central base is more
important position-wise, and is responsible for capturing many more properties than the wider starting
At the very least, you should move the nearby cities so that they take longer to capture for the central
Zeronix (04/30/2019 04:17pm):
I would like to see some test games on this map. The heavy forest would be interesting if it didn't negatively affect gameplay.
Zeronix (05/03/2019 12:14am):
After much deliberation, and with the input of Sami-YXL, I have decided to put this into the GL for fog. It's a highly experimental
map style but the test games have seemed promising. I think it will be interesting for fog players to adapt to the unique terrain
layout on the map.
Sami-YingXiangLi (05/04/2019 10:26pm):
To be honest, I'm not sure Sonja and Sami's strength on this map.
Heavy forests are not like heavy mountains, not long fronts, but open battlefields.
I think Sonja belongs to T3, her d2d is too weak, and her SCOP performance is not so strong in other fog maps with focus
Sami is interested on this map, and she may be able to use Art and Mech well to Implementing tactics for diversified forces
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