|Devastators or Saviors|
|Creator: FoW Maps || First Published: 09/04/2018 || Players: 2 || Size: 21x15|
|For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!|
walkerboh01 (09/04/2018 11:30pm):
I don't love the HQ position, but wow there is a lot going on in this map. Incentivizing indirects with the
threat of arty-locking the base is very creative. I recommend moving the neutral base one tile back from
the pipe seam so that indirects have to be slightly more vulnerable in order to actually lock it.
What was the thinking behind the airport position? Copters will already be very powerful switching fronts
through the center, so the forward airport potentially makes the first copter a bit too overpowered.
I'm also a little worried about the threat of stalemates in the late game because of how narrow the lanes
are due to the pipe seams.
Really cool concept though, curious to see how it works.
FoW Maps (12/01/2018 03:56am | Edited: 06/12/2019 08:49am):
-Exchange of city(00, 10) and lab(00, 07) locations.
-A neutral lab was added to (00, 00).
-Based on the diversity of the game,I redo the corner terrains.
-Some roads were replaced by shoals.
-Neutral lab was moved to (02, 06).
SonjaTheSuperior (05/19/2019 10:25am):
Artillery spam is too strong here. There also is no win condition here other than rout realistically. No one will be caught off guard
enough to not get the corner lab when there lab in the pipes is threatened.
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