|Creator: FoW Maps || First Published: 10/04/2018 || Players: 2 || Size: 15x15|
|For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!|
super potato (03/21/2019 08:44pm):
The positions of airports are a little confused. Rivers prevent vehicles from protecting although the distance between the
airport and base is shorter than enemy’s. Enemy’s rec can reach the corner through the flat road in two turns. Therefore,
nobody can capture the airport easily. Besides, once the capture of airport is completed, it is so threatening to the front.
Zeronix (03/22/2019 06:20pm):
It definitely looks to me like the airports will remain neutral for a long time, if both players want it. For instance, YC can use
recons to prevent GS from capturing the top left airport, and GS can similarly place an arty in the forest to deny captures. In the
long-run, though, YC should be able to capture the top-left airport, and GS should be able to capture the bottom-right airport.
The side that captures their airport first will probably win a decisive advantage. All in all, the airport gimmick is an interesting
way to divert attention away from the center and towards the sides. Nice map by Sami-YXL.
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