|Creator: super potato || First Published: 11/04/2018 || Players: 2 || Size: 21x21|
|For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!|
Blick Winkel (11/05/2018 01:43am):
Excellent map in fog for its innovation and should be used in high level games
Sami-YingXiangLi (11/05/2018 10:02am):
Xmo5 (11/05/2018 05:15pm):
I'm worried that the corner airport will be too contested/vulnerable.
super potato (11/05/2018 08:36pm):
I am trying to find a balance point between direct units and indirect units. Especially in the fog of war, too
many rivers and mountains lead to blockage while too many roads and plains make indirect units lost their
value. In this map, I use pipes to control some crucial positions. These potentially-broken pipes not only
work as solid defensive walls, but also may be treated as sally ports. Wish you like it!
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.