|Hide & seek|
|Creator: unclegubsy || First Published: 11/05/2018 || Players: 9 || Size: 29x36|
|For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!|
unclegubsy (11/05/2018 04:17pm | Edited: 06/10/2019 05:08am):
==== Hide & Seek ====
todo write something zany about white nova using the inhabitants of wars world for their amusement.
Work together to vanquish these wanton visitors.
==== Settings ====
Funds Per Turn: 1000
lab units: mech, recon, apc, artillery, tank, anti-air, missiles, rocket, mega tank, tcopter, bcopter, bomber, stealth
banned units: infantry, black bomb
CO bans: Kanbei, Javier, Colin, Grit, Nell, Hachi, Sensei
recommended CO bans: Sasha, Hawke, Olaf, Drake, Rachel, Kindle, Sturm, Jugger, Flak
Hard mode: don't ban Javier
==== Teams ====
Everyone VS White Nova
Meta Rexy (11/09/2018 03:07pm):
I recommend giving White an APC because the megatanks can easily run out of fuel while
chasing enemies around.
PWNHAMMER247 (11/09/2018 05:03pm):
uhhhh what about PC? also why are there airports?
Meta Rexy (11/09/2018 05:35pm):
Pink is not actually playing in this game. Those are ghost units. Since Pink has no HQ or
lab its units will all vanish when the game begins. However, they block transports from
unloading onto those cities, or hachi and sensei from spawning units on them.
Honestly, I don't think they're necessary as both of them should be banned when banning
brokens like colin anyway.
Airports are on the bottom for the allies to build t copters and advance. However, you
better ban mass damage COs if you're not going to leave any cities on the bottom for the
mechs to heal if they get hurt.
Also, T copters should be a lab unit to prevent White from using them as shields.
Furthermore, I think missile units should also be lab units. It's unlikely they will be
built by white, but if the idea was for White to only be able to build expensive powerful
units the focus should be on direct units to roam around rather than letting him use
Missiles to keep enemy air units away from his HQ.
PWNHAMMER247 (11/09/2018 05:44pm):
Hmm... Good idea.
a9977321 (09/11/2019 11:58am | Edited: 09/11/2019 12:00pm):
WN must use their recon wisely because it is the only source of vision for them. In other words if allies can get those recons
killed they will earn a big advantage.
WN got MDs+fighters+neotanks+piperunners to their command. These units sadly do not have enough vision. The current
version might work though. 2 recons in the start are good. I advise to unlab missiles, or only Sonja can serve as a risk-free WN.
Stealths should be put on the ban list as the current narrow tunnel makes stealth invincible if coupled with AAs/missiles. It
remains to be seen whether it truly breaks the game as the timer favours WN ultimately.
shen150 (09/18/2019 09:53pm):
So the airports at the bottom are only for T Copters and building a B copter to break the second set of seams?
a9977321 (09/25/2019 10:14am):
Yes. Similarly the base at the top are for piperunners. (You can have a nice bomber in the south if you wish so.
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.