Corridor
Creator: SuperTeddyGuy || First Published: 03/06/2019 || Players: 2 || Size: 30x20
Categories: Casual Play
Rating: 0 in 0 ratings
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Comments:
walkerboh01 (03/06/2019 02:32am | Edited: 03/06/2019 02:32am):
Be careful about having very central neutral bases. In general, making neutral bases contested will cause games to simply
come down to who can gain a base count advantage. Having an extra base over your opponent, even for only a couple turns,
can be decisive.

I also really recommend making the center less narrow and choky. If there's no room for units to maneuver, then games will
likely end in stalemates with walls of units looking at each other backed up by artillery and rockets.
walkerboh01 (03/09/2019 03:57am):
Good edits!
liandry (03/23/2019 01:52am):
Seems like the gameplay on this map turns into just clashing in the middle "corridor," mostly because of the forests blocking
the other paths to the middle.

Removing/reducing those forests would create more locations to fight on, as well as giving more importance to the initial
bases past the early game.

If going through with that suggestion, the neutral bases closest to the corridor could be pulled back a bit to avoid them getting
too contested.
Zeronix (03/23/2019 01:55am):
Yep, this belongs in Casual Play.



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