|Creator: Surto || First Published: N/A || Players: 4 || Size: 18x18|
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Surto (08/27/2019 03:53pm | Edited: 08/30/2019 08:01am):
Heavy Weapons Guy
D2D - I AM COMING FOR YOU!
All units start with 11 HP.
COP - Om Nom Sanvich
All units that have ended their turn heal 3 HP.
SCOP - CHARGE ME DOCTOR!
All units gain 3 HP (can go up til 20 HP)
D2D - Erectin' a dispenser
Any unit that starts its turn next to an APC/Black Boat gets instantly refueled and heals 1 HP.
COP - More Gun
All APCs/Black Boats heal 2 HP and get a 3-tile range AA/Artillery attack this turn.
SCOP - SPY SAPPIN MAH SENTRY!
Same as COP, but heals 3 HP and all enemy units that you can't see are lighted up.
Surto (08/30/2019 08:31am | Edited: 09/04/2019 09:26pm):
D2D - Faster than a speeding bullet
Footsoldiers have +1 movement, but all units have -5/-5 stats.
COP - Wanananana Bonk!
All attacks against you have an additional 10% negative luck.
SCOP - Tripple Jump
All attacks against you have an additional 10% negative luck and deal 10% less damage.
Movement on mountains and rivers for wheels and tracks is reduced to 3, all wheeled and tracked units have +1 movement.
D2D - Makin' bacon
COP - Erectin' a sentry
Builds a mini-cannon on a city and facing a direction of your choosing. The city becomes neutral.
SCOP - Upgrading sentries
All mini-cannons are healed 100%. All over-heal gets halved and then added as bonus HP (max 150%).
All units (including mini-cannons) get +15/+15 stats this turn.
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