|Wistful Drunkard's Canyon|
|Creator: Surto || First Published: 10/16/2019 || Players: 4 || Size: 21x21|
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Surto (09/06/2019 02:51pm | Edited: 04/28/2020 09:40am):
D2D: Potassium Twitch
Missile Silos have a larger explosion radius.
COP: Scottish Resistance
Your units don't take damage from Missile Silos this turn.
Select a Missile Silo to refill.
D2D - Snipin's a good job
Your indirects are 10% cheaper and instantly kill any enemy infs/mechs, but your own infs/mechs are 25% more expensive.
COP - I'm not a crazed gunman dad, I'm an assassin!
Your infs/mechs have +1 range, and your indirects deal 20% more damage. Except artillery.
SCOP - One's a job the other's a mental sickness
Your indirects, infantry and mechs have +1 range, and they all deal 30% more damage. Except artillery.
D2D - Rocket Jump Waltz
Can't recruit infantry, but mechs are 33% cheaper and have double ammo.
COP - The Art of War
Your inf/mechs have +1 move and all units get an extra 10/10
SCOP - Screaming Eagles!
Your ground units have +1 move and all units get an extra 20/20;
3 HP mechs ready to move appear on all your owned properties.
Heavy Weapons Guy
D2D - I AM COMING FOR YOU!
All units start with 11 HP.
COP - Om Nom Sanvich
All units that have ended their turn heal 3 HP.
SCOP - CHARGE ME DOCTOR!
All units gain 3 HP (can go up to 20 HP)
D2D - Erectin' a dispenser
Any unit that starts its turn next to an APC/Black Boat gets instantly refueled and heals 1 HP.
COP - More Gun
All APCs/Black Boats heal 2 HP and get a 3-tile range AA/Artillery attack this turn.
SCOP - SPY SAPPIN MAH SENTRY!
Same as COP, but heals 3 HP and all enemy units that you can't see are lighted up.
D2D - Faster than a speeding bullet
Infantry have +1 movement, but all units have -5/-5 stats.
COP - Wanananana Bonk!
All attacks against you have an additional 10% negative luck.
SCOP - Tripple Jump
All attacks against you have an additional 10% negative luck and deal 10% less damage.
Movement on mountains and rivers for wheels and tracks is reduced to 3, all wheeled and tracked units have +1 movement.
D2D - Makin' bacon
COP - Erectin' a sentry
Builds a mini-cannon on a city you own and facing a direction of your choosing. The city becomes neutral.
SCOP - Upgrading sentries
All mini-cannons are healed 100%. All over-heal gets halved and then added as bonus HP (max 150%).
All units (including mini-cannons) get +15/+15 stats this turn.
D2D - Backstab
When you directly attack an unit, and on the opposite side is an enemy to that unit, you deal 50% more damage.
COP - Cloak
All your units are invisible unless an enemy is within 3 tiles of them.
SCOP - Right behind you
All your units become invisible unless an enemy is right next to them.
D2D - Afterfire
Any time you attack an unit, they lose 8% of their fuel/ammo. Ignores forest defense for both you and your enemy's troops.
COP - Mhmph!
Your attacks deal 12,5% fuel/ammo damage; enemy units in forests are as though they have negative 2 defense to you.
SCOP - Air Blast
Your attacks and counter-attacks deal 15% fuel/ammo damage; all enemy units are blown 1 tile away from your HQ.
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