Man in Wilderness
Creator: Ilese || First Published: 10/17/2019 || Players: 3 || Size: 25x25
Categories: None
Rating: 7.00 in 2 ratings
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Comments:
Ilese (10/17/2019 03:14am | Edited: 10/20/2019 01:36am):
Lab units gonna be infantry, Mech and all indirect.
If OS or BM get destroyed the game is over.
AC gonna play the role of wild animals, so they cant capture any property (they cant build infantry or mech anyway), or go into
any type of urban terrain, except their own cities or tower. They main goal is to keep their territory safe, no offensive, just
defending their places. Eventhough BM and OS will have a high chance to get attacked when they on shoal or forest.
Sacrifice infantry at the shoals to the mega tank to gain protection of the wild in next
turn (yeah you could cap that lab in this turn), a mech for a 1 turn vision buff.
Entering the forest with AC base, (4 conners) or any AC’s facilities are prohibited, you shall not be protected
in those areas.
BM and OS should be banned to use any kind of mass damage CO. AS, however, recommended as Drake or Olaf, the power
of nature - Max or Jess, since AS cant build any kind of Footsoldier and indirect - and of course, Sonja will make the mech
sacrifice viable.
Meta Rexy (10/30/2019 04:45pm | Edited: 10/30/2019 04:52pm):
So... is this a 1v1 with a third party in the mix? Or are BM and OS trying to cooperate to kill AR? Also, the labs seem terribly exposed. If you lose one, unless you capture your opponent's lab the following turn, you become unable to build infantry.
Ilese (10/30/2019 10:49pm | Edited: 10/30/2019 10:57pm):
1v1 with AR doing nothing much, you always can take the neutral lab in AR’s areas (with infantry sacrificed: you need at least 2
infantry to capture it, one go capping the lab, other go for the shoal. Next turn the mega tank will take the infantry on the shoal,
and the capping one is now safe -for 1 turn- )
And the owned lab are surrounded by shoals, and that places is gonna be full of AR recon and tank.



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