|One Last Memory|
|Creator: OutlineY || First Published: 02/06/2020 || Players: 2 || Size: 25x20|
|Categories: Casual Play|
|For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!|
Ilese (02/07/2020 02:51am):
Alright, you have succeeded on counter FTA, congrats. Now i think we have a problem with frontline develop, you see, we
have 3 bases each sides, and only have 1 frontline where all the battles happens - the center. And its not that big neither.
Which turn that place into a meat grinder full of infantry and indirect show down, with occasionally visits of B copter. The
islands in the conner also concern me, so you have 2 tower each sides and none of them are contested, so Javier gonna be
op here. I suggest re-arrangement the bases, like OS base at 19,07 you can change it to BM, same with the other one. Then
the frontline gonna be divided into 3, the sides for tower and HQ, the center for the income.
Surto (02/09/2020 04:01pm | Edited: 02/09/2020 04:04pm):
There's maps where Lash is op, maps where Drake is op, maps where Sturm is up. The effectiveness of all COs is entirely
dependant on the map they're on. Lash is good on terrain-heavy maps, Drake is good on big sea maps, Sturm is bad on
maps where he can't abuse his plains recons.
Rebalancing a map just because some specific COs have an advantage on it is stupid. If that were so, then we should never
make a terrain-heavy map, never make a big naval map, never make a map which has a lot of plains, and the list goes on.
If Javier is op on maps with uncontested towers, then he just needs to be banned when people start a game on those
maps, as easy is that.
Ilese (02/10/2020 05:00am):
Yes, I agree, but my point is tower is a really good property to be contested, and having 4 of them in the map and none are
contested is a big waste.
Surto (02/11/2020 11:44am | Edited: 02/11/2020 11:45am):
Sure, they may be a nice property to have contested, but they don't need to be.
A static +10/20% damage can change gameplay in interesting ways.
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