Adv. Subingle
Creator: Surto6 || First Published: 07/28/2020 || Players: 4 || Size: 21x21
Categories: Toy-Box
Rating: 0 in 0 ratings
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Comments:
Surto6 (07/28/2020 07:21am | Edited: 09/27/2020 09:57am):
=OBJECTIVE=
The goal of this game is to have the most points by the end.
The game ends when any player's playing field completely filled up with units.
It is then when the point are calculated and the winner determined.
It is intended to be played WITHOUT fog.

(For an additional challenge, you may implement the half-game rule: All players' points are calculated every 10 Days, and
then this sum is halved and added to their final score.
Ie: OS has 200 points on Day 10 and 400 points on Day 20. His points at the end of the game are 800. His final score is
100 + 200 + 800 = 1100)


=PLAYING-FIELD=
Your playing field is the 7x7 area in which your HQ stands at the centre and that is surrounded by beaches. When the points
are counted, you only get points for the units that are within this area. Note that the beaches are not part of this area.

The game ends if any player's playing field is completely filled up with units, which may include units from other players. An
enemy unit in your own field does not award you nor that enemy with any points, and likewise if you have an unit in an
enemy's field no one will not gain any points from it.


=POINTS=
Unless otherwise specified; every unit's worth in Points is their funds-cost divided by 100.
This makes an Infantry worth 10 point and a Tank worth 70 points.

These units have special modifiers:
APC - All adjacent* Inf/Mechs are worth 5 more points.
Missiles - This unit is worth 2x points.
All Aircrafts - These units are worth 0.5x points.

*Adjacent = North, South, East & West



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