DeathFromAbove
Day 38 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/16/2024 - Last Updated: 08/11/2024 - .Pipe Seam Nothing, Non-Bullying Edition
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Jellyflopter
Units (even air units) gain +10% attack power on plains.
07:17:52
13000
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Wolfgang8584
Units (even air units) gain +10% attack power on plains.
03:10:52
4000
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
RhymeWithoutAReaso…
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
07:03:16
39000
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 1000 / 27000 ] Overdrive [ 1000 / 54000 ]
SpiffyDC
Units gain +30% attack, but lose -20% defense.
32:19:48
2600
  • 0
    Units in vision only
  • 0
  • 0
Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
pic8u7
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
02:16:51
4000
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
MXImuse
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
23:05:15
33600
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 32400 / 32400 ] Overdrive [ 64800 / 64800 ]
CliveGlitch
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
21:10:34
3700
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 41600 / 63000 ]
GloriouslyDim
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:04:57
10000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Tanktracks
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
02:00:00
2000
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
WaffleBoi
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
03:13:06
8000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
HectorLafontant
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
03:23:52
16400
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
Valorant_Lord19
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
01:14:06
12000
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Myriddin
Luck on attacks is -9% to +24%.
07:20:26
7000
  • 0
    Units in vision only
  • 0
  • 0
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
Ferret_Lottery
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
93300
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Old Spice
Units gain +30% attack, but lose -20% defense.
18:04:30
71200
  • 0
    Units in vision only
  • 0
  • 0
Knuckleduster [ 43200 / 43200 ] Haymaker [ 86400 / 86400 ]
Guillem
Units gain +30% attack, but lose -20% defense.
21:04:54
151900
  • 0
    Units in vision only
  • 0
  • 0
Knuckleduster [ 53650 / 54000 ] Haymaker [ 53650 / 108000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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