Day 54 - Turn: 00d 00h 00m - Total: 13d 03h 59m
Game Started: 08/13/2024 - Last Updated: 06/04/2025 - Breaking Bad: Walter White's House BETA
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
xtrwombat
Units gain +10% attack.
07:11:07
30000
  • 214
    Units in vision only
    Unit-count sprite
    x 164
    Unit-count sprite
    x 6
    Unit-count sprite
    x 17
    Unit-count sprite
    x 9
    Unit-count sprite
    x 5
    Unit-count sprite
    x 11
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 760400
  • 77000
POWER
UsualAli
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
12:03:15
8000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
史努比
Units gain +10% attack and +10% defense.
21:01:42
15600
  • 0
    Units in vision only
  • 0
  • 0
None [ 0 / 108000 ] Ex Machina [ 0 / 108000 ]
Fruitigal
Units gain +10% attack.
13:03:58
69900
  • 49
    Units in vision only
    Unit-count sprite
    x 22
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 15
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 250300
  • 78000
Black Wave [ 48300 / 135000 ] Black Storm [ 48300 / 243000 ]
EroSennin
Units gain +10% attack.
28:12:14
9100
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 9750 / 54000 ] Black Storm [ 9750 / 97200 ]
tom666
Units gain +10% attack and +10% defense.
23:06:24
33200
  • 0
    Units in vision only
  • 0
  • 0
None [ 90000 / 90000 ] Ex Machina [ 90000 / 90000 ]
100845196
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:18:01
8000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 2400 / 27000 ] Victory March [ 2400 / 72000 ]
SKeLeDríno
Units gain +30% attack, but lose -20% defense.
54:00:00
38600
  • 0
    Units in vision only
  • 0
  • 0
Knuckleduster [ 54000 / 54000 ] Haymaker [ 56000 / 108000 ]
equalblue
No day-to-day abilities.
10:21:41
6000
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 1000 / 27000 ] Hyper Upgrade [ 1000 / 54000 ]
米饭内个吃
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
11:07:09
7000
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Az1mute
Units gain +10% attack.
44:07:26
5300
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 12600 / 72000 ] Black Storm [ 12600 / 129600 ]
KitsuneNatalae
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
20:06:08
10500
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 16050 / 36000 ] Typhoon [ 16050 / 63000 ]
Ed0Cid
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
28:18:21
16400
  • 0
    Units in vision only
  • 0
  • 0
POWER
mnh
Luck on attacks is +0 to +19%.
24:17:00
1900
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 27000 / 27000 ] Lady Luck [ 54000 / 54000 ]
Morbius
Units (even air units) gain +10% attack power on plains.
26:21:39
10500
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 11350 / 32400 ] Block Rock [ 11350 / 64800 ]
FinalRumour
Units (even air units) gain +10% attack power on roads.
15:18:51
12000
  • 0
    Units in vision only
  • 0
  • 0
Forced March [ 11450 / 27000 ] Trail of Woe [ 11450 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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