Bunkerland Detroit
Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/03/2024 - Last Updated: 10/29/2024 - ~Robocop~ Arena #4
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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Connecting...
tom666
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
28:09:31
49100
  • 62
    Units in vision only
    Unit-count sprite
    x 15
    Unit-count sprite
    x 7
    Unit-count sprite
    x 9
    Unit-count sprite
    x 3
    Unit-count sprite
    x 11
    Unit-count sprite
    x 9
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 383200
  • 34500
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Snipe Attack [ 23310 / 48600 ] Super Snipe [ 23310 / 97200 ]
史努比
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
31300
  • 49
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 10
    Unit-count sprite
    x 6
    Unit-count sprite
    x 10
    Unit-count sprite
    x 7
    Unit-count sprite
    x 2
    Unit-count sprite
    x 6
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
  • 339000
  • 30000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 39015 / 48600 ] Super Snipe [ 39015 / 97200 ]
Carapapa
Units cost is reduced to 90% (10% cheaper).
04:13:23
27300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
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Barter [ 520 / 48600 ] Merchant Union [ 520 / 81000 ]
MisterAmalgam
Units cost +20% more to build, but gain +30% attack and defense.
04:05:45
24780
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 6050 / 57600 ] Samurai Spirit [ 6050 / 100800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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