.16 player FFA T0 HF
Day 52 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/20/2024 - Last Updated: 07/18/2025 - Concert of Europe
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Ciuffo
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:23:18
30800
  • 0
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Snipe Attack [ 0 / 32400 ] Super Snipe [ 0 / 64800 ]
Ruffymellow
Units cost +20% more to build, but gain +30% attack and defense.
09:10:53
36000
  • 0
  • 0
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Morale Boost [ 360 / 36000 ] Samurai Spirit [ 360 / 63000 ]
quacktagon
Luck on attacks is -14% to +29%.
07:23:16
58300
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Overclock [ 32400 / 32400 ] System Crash [ 75600 / 75600 ]
IceColdNorca
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
05:23:55
32000
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
3507
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:14:12
31700
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Snipe Attack [ 1480 / 43200 ] Super Snipe [ 1480 / 86400 ]
Tex227
Units cost +20% more to build, but gain +30% attack and defense.
01:07:12
12800
  • 0
  • 0
  • 0
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 62160 / 63000 ]
icedfish
Units cost +20% more to build, but gain +30% attack and defense.
01:14:27
134920
  • 0
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Morale Boost [ 64800 / 64800 ] Samurai Spirit [ 113400 / 113400 ]
Secchi
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11:10:57
37483
  • 0
  • 0
  • 0
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Gold Rush [ 220 / 50400 ] Power of Money [ 220 / 151200 ]
Flameche93
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
1498699
  • 187
    Unit-count sprite
    x 37
    Unit-count sprite
    x 18
    Unit-count sprite
    x 14
    Unit-count sprite
    x 2
    Unit-count sprite
    x 81
    Unit-count sprite
    x 4
    Unit-count sprite
    x 10
    Unit-count sprite
    x 1
    Unit-count sprite
    x 6
    Unit-count sprite
    x 2
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 2610000
  • 102000
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Gold Rush [ 0 / 54000 ] Power of Money [ 0 / 162000 ]
lucian_top
Units cost +20% more to build, but gain +30% attack and defense.
11:03:45
87440
  • 0
  • 0
  • 0
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Morale Boost [ 0 / 64800 ] Samurai Spirit [ 0 / 113400 ]
JGM3
Units cost +20% more to build, but gain +30% attack and defense.
23:08:13
2172000
  • 0
  • 0
  • 0
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Morale Boost [ 0 / 86400 ] Samurai Spirit [ 0 / 151200 ]
Stijntje
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:02:49
66000
  • 87
    Unit-count sprite
    x 18
    Unit-count sprite
    x 3
    Unit-count sprite
    x 34
    Unit-count sprite
    x 5
    Unit-count sprite
    x 16
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 1136400
  • 66000
    0/?
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Snipe Attack [ 52370 / 81000 ] Super Snipe [ 52370 / 162000 ]
Rafmagn
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:21:47
18500
  • 0
  • 0
  • 0
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Cadeor
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
17:23:35
68740
  • 0
  • 0
  • 0
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Gold Rush [ 39600 / 39600 ] Power of Money [ 40840 / 118800 ]
Nopassword
Units cost +20% more to build, but gain +30% attack and defense.
40:23:05
21320
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  • 0
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SUPER
CarrerLoBlanc
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
07:19:15
30800
  • 0
  • 0
  • 0
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Gold Rush [ 6650 / 18000 ] Power of Money [ 6650 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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