BURNING EARTH!!!
Day 24 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/07/2024 - Last Updated: 12/24/2024 - States of America v4.0
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
rip2g
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
16:10:15
64400
  • 0
  • 0
  • 0
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Meteor Strike [ 4200 / 64800 ] Meteor Strike II [ 4200 / 108000 ]
MisterAmalgam
Units gain +10% attack and +10% defense.
02:14:43
62950
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  • 0
  • 0
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None [ 126000 / 126000 ] Ex Machina [ 126000 / 126000 ]
Aetione8-1
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
19:19:11
40700
  • 0
  • 0
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Meteor Strike [ 64800 / 64800 ] Meteor Strike II [ 108000 / 108000 ]
lucian_top
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
00:00:00
111250
  • 88
    Unit-count sprite
    x 11
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    x 1
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    x 44
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    x 2
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    x 1
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    x 4
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    x 11
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    x 3
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    x 6
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    x 3
    Unit-count sprite
    x 2
  • 704250
  • 150000
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Tsunami [ 57600 / 57600 ] Typhoon [ 86100 / 100800 ]
Nori_Nemo
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
25:11:02
900
  • 73
    Unit-count sprite
    x 23
    Unit-count sprite
    x 15
    Unit-count sprite
    x 9
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    x 2
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    x 2
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    x 1
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    x 2
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    x 2
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
  • 606000
  • 99000
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POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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