.Bacteria --Highway-- T3
Day 14 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/19/2024 - Last Updated: 01/22/2025 - Bacteria - Highway
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Connecting...
AcousticHemoroads
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
66400
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 41400 / 63000 ]
Aliaenor
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
11:19:43
5800
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Fractaldunes23
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
03:16:00
11900
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
MaverickDeGaulle
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:20:09
1400
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Casino Bot
Luck on attacks is -14% to +29%.
12:13:24
4650
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Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
BoldGiraffe
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
05:03:33
700
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 40500 / 63000 ]
StanleyTwoCheeks
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:00:00
1000
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Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Zarlrack
No day-to-day abilities.
17:00:29
58000
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Hyper Repair [ 14700 / 27000 ] Hyper Upgrade [ 14700 / 54000 ]
Ruffymellow
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:04:54
2800
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Pasta Masta
Luck on attacks is -14% to +29%.
09:18:53
4000
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Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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