7v7 Symbiosis
Day 33 - Turn: 02d 04h 24m - Total: 19d 19h 56m
Game Started: 12/04/2024 - Last Updated: 06/07/2025 - (14) 7vs7 Symbiosis
(00,00)
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Zoom Level
Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
darklord999
Units cost is reduced to 90% (10% cheaper).
08:10:31
41600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
AAAAAAAAAAAAAA
Units cost +20% more to build, but gain +30% attack and defense.
39:04:20
13800
  • 61
    Units in vision only
    Unit-count sprite
    x 24
    Unit-count sprite
    x 3
    Unit-count sprite
    x 6
    Unit-count sprite
    x 3
    Unit-count sprite
    x 8
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
  • 381960
  • 96000
Player team
Morale Boost [ 79200 / 79200 ] Samurai Spirit [ 124670 / 138600 ]
Epocosite
Units gain +10% attack.
11:07:44
17000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 1150 / 45000 ] Black Storm [ 1150 / 81000 ]
Fractaldunes23
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
05:12:22
12700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 32400 / 32400 ] Airborne Assault [ 97200 / 97200 ]
Nox833
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
21:18:10
16200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
BigDave76
Units cost is reduced to 90% (10% cheaper).
25:20:07
420
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 24950 / 70200 ] Merchant Union [ 24950 / 117000 ]
TheGeneralsimo
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
05:11:14
39000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Turbo Charge [ 3190 / 27000 ] Overdrive [ 3190 / 54000 ]
SKeLeDríno
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
31:19:25
400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 54000 / 54000 ] Super Snipe [ 108000 / 108000 ]
Blazipig
Units cost +20% more to build, but gain +30% attack and defense.
19:19:55
24920
  • 18
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 165000
  • 26000
Player team
SUPER
Pcda
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
04:14:48
34800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Meteor Strike [ 54000 / 54000 ] Meteor Strike II [ 68085 / 90000 ]
Stealer
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
21:04:06
0
  • 94
    Units in vision only
    Unit-count sprite
    x 7
    Unit-count sprite
    x 26
    Unit-count sprite
    x 29
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 12
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 634200
  • 106000
Player team
Tsunami [ 79200 / 79200 ] Typhoon [ 100930 / 138600 ]
SeaweedCowboy
Units cost is reduced to 90% (10% cheaper).
35:03:47
2480
  • 51
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 9
    Unit-count sprite
    x 2
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 498015
  • 68000
Player team
Barter [ 30345 / 64800 ] Merchant Union [ 30345 / 108000 ]
Stinsole
Units gain +10% attack.
01:20:36
43700
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
lem_gambino
Units cost is reduced to 90% (10% cheaper).
28:00:56
130
  • 70
    Units in vision only
    Unit-count sprite
    x 4
    Unit-count sprite
    x 26
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 15
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 9
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 593730
  • 66000
Player team
Barter [ 51020 / 70200 ] Merchant Union [ 51020 / 117000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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