4
Day 11 - Turn: 00d 00h 00m - Total: 140d 15h 39m
Game Started: 02/19/2025 - Last Updated: 06/02/2025 - A four-leaf clover DX
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
affar
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
106:09:49
5000
  • 16
    Unit-count sprite
    x 10
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 57300
  • 9000
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 39255 / 54000 ]
likegel
Units cost is reduced to 90% (10% cheaper).
83:01:26
13800
  • 0
  • 0
  • 0
Barter [ 1860 / 27000 ] Merchant Union [ 1860 / 45000 ]
Caliyuga
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
169:17:27
9200
  • 0
  • 0
  • 0
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 33685 / 54000 ]
NoHammer
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
140:15:38
7520
  • 9
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 38960
  • 6000
Gold Rush [ 18000 / 18000 ] Power of Money [ 28070 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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