4
Day 37 - Turn: 00d 00h 00m - Total: 489d 10h 12m
Game Started: 03/03/2025 - Last Updated: 10/06/2025 - A four-leaf clover DX
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
affar
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
176:07:32
24900
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 62115 / 64800 ]
Defeatjet
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
479:17:53
1000
  • 32
    Unit-count sprite
    x 7
    Unit-count sprite
    x 18
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 167800
  • 16000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 56885 / 64800 ] Super Snipe [ 56885 / 129600 ]
Valdudu
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
496:23:28
28068
  • 0
  • 0
  • 0
    0/?
    0/?
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    0/?
    0/?
Gold Rush [ 8970 / 46800 ] Power of Money [ 8970 / 140400 ]
The_Joggler
Units cost is reduced to 90% (10% cheaper).
489:10:11
20210
  • 17
    Unit-count sprite
    x 15
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 41670
  • 10000
    0/?
    0/?
    0/?
    0/?
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    0/?
Barter [ 24380 / 54000 ] Merchant Union [ 24380 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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