Day 23 - Turn: 01d 06h 24m - Total: 01d 11h 08m
Game Started: 03/13/2025 - Last Updated: 06/18/2025 - !!!!Chasing Light v5.0
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Dendacier
Units cost is reduced to 90% (10% cheaper). No day-to-day abilities.
23:15:26
35790
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
tubes2
No day-to-day abilities. Units cost +20% more to build, but gain +30% attack and defense.
05:20:43
20400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Sideslip [ 21600 / 21600 ] Sidewinder [ 44727.5 / 54000 ]
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 51520 / 63000 ]
Deadtired
Units cost is reduced to 90% (10% cheaper). No day-to-day abilities.
28:10:23
61120
  • 54
    Units in vision only
    Unit-count sprite
    x 7
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 22
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 340110
  • 65000
Player team
Barter [ 48600 / 48600 ] Merchant Union [ 81000 / 81000 ]
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
Az1mute
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. No day-to-day abilities.
25:15:14
28600
  • 18
    Units in vision only
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 132400
  • 29000
Player team
Urban Blight [ 48600 / 48600 ] High Society [ 66875 / 97200 ]
Hyper Repair [ 6000 / 48600 ] Hyper Upgrade [ 6000 / 97200 ]
Qertikal
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Units gain +10% attack and +10% defense.
18:06:50
15800
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
None [ 11425 / 108000 ] Ex Machina [ 11425 / 108000 ]
achris00
Units cost is reduced to 90% (10% cheaper). Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
15:08:51
33700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 2380 / 27000 ] Merchant Union [ 2380 / 45000 ]
Max Force [ 1190 / 27000 ] Max Blast [ 1190 / 54000 ]
CC-7567
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
10:01:16
21000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 8075 / 18000 ] Airborne Assault [ 8075 / 54000 ]
Enhanced Vision [ 9250 / 27000 ] Counter Break [ 9250 / 45000 ]
delthunders
No day-to-day abilities. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:04:04
950
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 34650 / 37800 ] Hyper Upgrade [ 34650 / 75600 ]
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Fighterofflames
No day-to-day abilities. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
26:20:57
1400
  • 110
    Units in vision only
    Unit-count sprite
    x 37
    Unit-count sprite
    x 8
    Unit-count sprite
    x 5
    Unit-count sprite
    x 4
    Unit-count sprite
    x 5
    Unit-count sprite
    x 30
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 604900
  • 58000
Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
Copter Command [ 420 / 28800 ] Airborne Assault [ 420 / 86400 ]
sentur
Units cost +20% more to build, but gain +30% attack and defense. No day-to-day abilities.
14:22:37
11720
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
Dangief
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
01:11:07
2538
  • 27
    Units in vision only
    Unit-count sprite
    x 15
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 133680
  • 29000
Player team
POWER
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
Jedi Mathster
Units cost is reduced to 90% (10% cheaper). No day-to-day abilities.
17:10:00
21060
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 0 / 32400 ] Merchant Union [ 0 / 54000 ]
Hyper Repair [ 24832.5 / 27000 ] Hyper Upgrade [ 24832.5 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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