Balanced teams?
Day 8 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/15/2025 - Last Updated: 07/09/2025 - (4) Cardamine's Petals [FFA/2v2]
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Damage Calculator (Hotkey: C)
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Meteor
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s-man
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
15000
  • 18
    Unit-count sprite
    x 15
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 37700
  • 15000
    0/?
    0/?
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Player team
Urban Blight [ 950 / 27000 ] High Society [ 950 / 54000 ]
StyxxAnalokysis115
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
106:13:36
1000
  • 19
    Unit-count sprite
    x 15
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 43700
  • 17000
    0/?
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Player team
Turbo Charge [ 450 / 27000 ] Overdrive [ 450 / 54000 ]
THSOCCER15
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
73:14:16
4000
  • 14
    Unit-count sprite
    x 10
    Unit-count sprite
    x 4
  • 34500
  • 15000
    0/?
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Player team
Max Force [ 7300 / 27000 ] Max Blast [ 7300 / 54000 ]
April-Sunshine
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
109:07:54
13000
  • 0
  • 0
  • 0
    0/?
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Player team
Terrain Tactics [ 7350 / 36000 ] Prime Tactics [ 7350 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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