FAST FAT AND GAY
Day 57 - Turn: 00d 00h 00m - Total: 11d 17h 58m
Game Started: 03/16/2025 - Last Updated: 06/10/2025 - Big City FAT GUY
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Cammang
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
41:03:21
755100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tower Shield [ 54000 / 54000 ] Tower of Power [ 67740 / 108000 ]
Holycamel
Luck on attacks is +0 to +19%.
10:09:48
37300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Star [ 27000 / 27000 ] Lady Luck [ 54000 / 54000 ]
aggron222
Units cost +20% more to build, but gain +30% attack and defense.
11:17:57
44280
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 20460 / 86400 ] Samurai Spirit [ 20460 / 151200 ]
Robotnik
Units cost +20% more to build, but gain +30% attack and defense.
57:16:45
4480
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 21730 / 108000 ] Samurai Spirit [ 21730 / 189000 ]
bigwell
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
16:14:46
511500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Urban Blight [ 22600 / 48600 ] High Society [ 22600 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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