Europe
Day 23 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/31/2025 - Last Updated: 07/14/2025 - Europe - 10 Players [v1.02]
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Guido020
Units cost +20% more to build, but gain +30% attack and defense.
15:05:39
37200
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 5080 / 36000 ] Samurai Spirit [ 5080 / 63000 ]
CapReddy
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
26:02:49
800
  • 47
    Unit-count sprite
    x 19
    Unit-count sprite
    x 1
    Unit-count sprite
    x 11
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 375100
  • 33000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 9280 / 37800 ] Super Snipe [ 9280 / 75600 ]
NorseForce
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
7100
  • 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
  • 88000
  • 17000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 43200 / 43200 ] Super Snipe [ 61940 / 86400 ]
Tex227
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:07:39
26320
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Gold Rush [ 18000 / 18000 ] Power of Money [ 47770 / 54000 ]
icedfish
Units cost +20% more to build, but gain +30% attack and defense.
13:15:49
11000
  • 50
    Unit-count sprite
    x 7
    Unit-count sprite
    x 24
    Unit-count sprite
    x 7
    Unit-count sprite
    x 5
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 459960
  • 79000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Korkor
Units cost is reduced to 90% (10% cheaper).
12:08:31
14400
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Barter [ 24350 / 27000 ] Merchant Union [ 24350 / 45000 ]
the garlic bar
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:19:17
33000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
斩妖
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
20:11:13
74510
  • 36
    Unit-count sprite
    x 8
    Unit-count sprite
    x 7
    Unit-count sprite
    x 14
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 326720
  • 30000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Gold Rush [ 46800 / 46800 ] Power of Money [ 69980 / 140400 ]
Bulletmagnet
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:21:53
16480
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Gold Rush [ 15190 / 28800 ] Power of Money [ 15190 / 86400 ]
HAP
Units cost +20% more to build, but gain +30% attack and defense.
12:18:09
31760
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 920 / 36000 ] Samurai Spirit [ 920 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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