Day 13 - Turn: 01d 04h 19m - Total: 01d 04h 19m
Game Started: 05/09/2025 - Last Updated: 06/07/2025 - Lacrimosa
Bracket: QC4 D2 [B] - Contact tournament organizer
Message the tournament organizer if you are having any issues.
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Damage Calculator (Hotkey: C)
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Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units (even air units) gain +10% attack power on plains.
18:06:16
3300
  • 27
    Unit-count sprite
    x 12
    Unit-count sprite
    x 7
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 221600
  • 46000
Tower Shield [ 19600 / 37800 ] Tower of Power [ 19600 / 75600 ]
Beat Down [ 0 / 32400 ] Block Rock [ 0 / 64800 ]
Chociloni
No day-to-day abilities. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
01:04:18
47400
  • 24
    Unit-count sprite
    x 11
    Unit-count sprite
    x 2
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 118300
  • 48000
Sideslip [ 21600 / 21600 ] Sidewinder [ 54000 / 54000 ]
Urban Blight [ 37800 / 37800 ] High Society [ 75600 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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