Day 17 - Turn: 00d 03h 28m - Total: 25d 14h 14m
Game Started: 06/04/2025 - Last Updated: 06/05/2025 - Lacrimosa
Bracket: QC4 D4 [C] - Contact tournament organizer
Message the tournament organizer if you are having any issues.
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
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Meteor
Angry nell I told you this would happen!
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thenightsshadow
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
30:08:36
0
  • 27
    Unit-count sprite
    x 9
    Unit-count sprite
    x 10
    Unit-count sprite
    x 3
    Unit-count sprite
    x 5
  • 333200
  • 46000
Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
Tower Shield [ 43200 / 43200 ] Tower of Power [ 86400 / 86400 ]
pepo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
25:14:13
16800
  • 22
    Unit-count sprite
    x 11
    Unit-count sprite
    x 4
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 214400
  • 54000
SUPER
Tower Shield [ 43200 / 43200 ] Tower of Power [ 70400 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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