Day 20 - Turn: 00d 00h 00m - Total: 21d 15h 22m
Game Started: 05/21/2025 - Last Updated: 06/06/2025 - Lacrimosa
Bracket: QC4 D4 [E] - Contact tournament organizer
Message the tournament organizer if you are having any issues.
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Nemo86
No day-to-day abilities. Units repair +1 additional HP (note: liable for costs).
31:10:12
9500
  • 35
    Unit-count sprite
    x 2
    Unit-count sprite
    x 11
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 284000
  • 58000
Sideslip [ 33825 / 36000 ] Sidewinder [ 33825 / 90000 ]
Lucky Lass [ 36650 / 54000 ] Covering Fire [ 36650 / 108000 ]
Schranzen
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
21:15:21
75000
  • 8
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 75900
  • 42000
Double Time [ 43200 / 43200 ] Victory March [ 97200 / 115200 ]
Sideslip [ 39600 / 39600 ] Sidewinder [ 75475 / 99000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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