Day 13 - Turn: 02d 19h 59m - Total: 19d 15h 36m
Game Started: 06/02/2025 - Last Updated: 06/05/2025 - [ML] Multi-Front Drifting
Bracket: QC4 D5 [G] - Contact tournament organizer
Message the tournament organizer if you are having any issues.
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Game Menu
Messages
Damage Calculator (Hotkey: C)
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Meteor
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Dorios
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:15:35
37200
  • 12
    Unit-count sprite
    x 3
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    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 83900
  • 44000
Double Time [ 32400 / 32400 ] Victory March [ 34650 / 86400 ]
Double Time [ 27000 / 27000 ] Victory March [ 54975 / 72000 ]
Userfriendly
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
22:10:56
7000
  • 28
    Unit-count sprite
    x 2
    Unit-count sprite
    x 6
    Unit-count sprite
    x 11
    Unit-count sprite
    x 2
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    x 2
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    x 3
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    x 1
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    x 1
  • 173800
  • 42000
Urban Blight [ 14125 / 37800 ] High Society [ 14125 / 75600 ]
Urban Blight [ 5150 / 37800 ] High Society [ 5150 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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