Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/23/2025 - Last Updated: 06/28/2025 - [ML] Multi-Front Drifting
Bracket: QC4 D6 [B] - Contact tournament organizer
Message the tournament organizer if you are having any issues.
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
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Meteor
Angry nell I told you this would happen!
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Outlander
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
00:00:00
44300
  • 14
    Unit-count sprite
    x 1
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    x 1
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    x 6
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 101000
  • 42000
Tsunami [ 7950 / 57600 ] Typhoon [ 7950 / 100800 ]
Tower Shield [ 37800 / 37800 ] Tower of Power [ 53000 / 75600 ]
heupotato
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units gain +10% attack and +10% defense.
23:12:42
1200
  • 28
    Unit-count sprite
    x 5
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    x 2
    Unit-count sprite
    x 9
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    x 4
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    x 1
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    x 4
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    x 2
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    x 1
  • 173400
  • 46000
Tower Shield [ 32400 / 32400 ] Tower of Power [ 64800 / 64800 ]
None [ 6300 / 126000 ] Ex Machina [ 6300 / 126000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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