4d checkers
Day 25 - Turn: 00d 00h 00m - Total: 17d 14h 17m
Game Started: 04/09/2025 - Last Updated: 06/02/2025 - LUANDOU
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
4ldwin
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21:02:07
12000
  • 0
  • 0
  • 0
SUPER
Poyano
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
02:18:19
2200
  • 0
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
CaptainBaron
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
20:22:30
8200
  • 0
  • 0
  • 0
Meteor Strike [ 54000 / 54000 ] Meteor Strike II [ 86510 / 90000 ]
moonbug7
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
17:14:16
62200
  • 218
    Unit-count sprite
    x 190
    Unit-count sprite
    x 12
    Unit-count sprite
    x 12
    Unit-count sprite
    x 4
  • 350200
  • 67500
Copter Command [ 39600 / 39600 ] Airborne Assault [ 52440 / 118800 ]
PatchWorkExe
Units gain +10% attack.
05:22:32
2500
  • 0
  • 0
  • 0
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Gl1tchycat
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:18:40
9160
  • 0
  • 0
  • 0
Gold Rush [ 18000 / 18000 ] Power of Money [ 23800 / 54000 ]
epc22
Luck on attacks is -9% to +24%.
20:09:10
12900
  • 0
  • 0
  • 0
Brute Force [ 27000 / 27000 ] Barbaric Blow [ 54000 / 54000 ]
noonoo117
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:10:50
10500
  • 0
  • 0
  • 0
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Chrysalis_Cleo
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
02:00:00
2000
  • 0
  • 0
  • 0
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
JAMZ
No day-to-day abilities.
02:00:00
2000
  • 0
  • 0
  • 0
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Squichibo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:20:06
2700
  • 0
  • 0
  • 0
Double Time [ 32400 / 32400 ] Victory March [ 51500 / 86400 ]
achris00
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14:07:36
27700
  • 0
  • 0
  • 0
Copter Command [ 9900 / 36000 ] Airborne Assault [ 9900 / 108000 ]
MacKaber
Units cost is reduced to 90% (10% cheaper).
04:13:03
3000
  • 0
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
BuzzerBot
No day-to-day abilities.
20:15:48
1900
  • 0
  • 0
  • 14500
Sideslip [ 21600 / 21600 ] Sidewinder [ 38700 / 54000 ]
Matacan
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
05:18:36
3000
  • 0
  • 0
  • 0
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Paddlandabad
Units cost +20% more to build, but gain +30% attack and defense.
02:16:12
1900
  • 0
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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