!2v2! Fog Random Weather
Day 22 - Turn: 00d 00h 00m - Total: 17d 05h 55m
Game Started: 04/17/2025 - Last Updated: 06/07/2025 - !2v2! Island Team Battle v2
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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xrioen
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
12:12:43
34900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tsunami [ 21300 / 50400 ] Typhoon [ 21300 / 88200 ]
4ldwin
Unaffected by snow, but rain affects him the same as snow would for others.
17:05:54
15600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Blizzard [ 26800 / 37800 ] Winter Fury [ 26800 / 88200 ]
20SidedMoon
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:22:28
16000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 32400 / 32400 ] Victory March [ 83900 / 86400 ]
hitmeyay
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
22:09:36
14800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tsunami [ 11400 / 50400 ] Typhoon [ 11400 / 88200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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