Day 22 - Turn: 00d 00h 00m - Total: 41d 22h 31m
Game Started: 04/24/2025 - Last Updated: 06/03/2025 - Tournament of Trials
(00,00)
Zoom In
Zoom Out
Zoom Level
Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Cadeor
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
27:08:35
9100
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 72600 / 81000 ]
Narwalgod
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
33:01:59
6600
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 12900 / 43200 ] Prime Tactics [ 12900 / 75600 ]
GeneralKASH
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
20:23:02
11300
  • 0
    Units in vision only
  • 0
  • 0
POWER
Resmae
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
34:15:43
40500
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 47600 / 63000 ]
dashwood
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:18:18
11000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 350 / 27000 ] Victory March [ 350 / 72000 ]
Rocket108
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:17:39
7000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 700 / 27000 ] Victory March [ 700 / 72000 ]
Danolino
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
27:17:44
10100
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
Matacan
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
34:05:53
42400
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 23850 / 32400 ] Victory March [ 23850 / 86400 ]
rezan
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
33:19:31
24400
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 32400 ] Victory March [ 0 / 86400 ]
4ldwin
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
30:11:13
1500
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
CaptainBaron
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
36:17:52
12400
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Angeil
No day-to-day abilities.
41:22:30
22800
  • 16
    Units in vision only
    Unit-count sprite
    x 4
    Unit-count sprite
    x 4
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
  • 39600
  • 16000
Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 55000 / 75600 ]
Balzak
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
34:10:39
21300
  • 0
    Units in vision only
  • 0
  • 0
SUPER
GEN. Ravioli
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
25:03:24
12800
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 0 / 32400 ] Max Blast [ 0 / 64800 ]
Hydreigon_Emjoyer
Units gain +30% attack, but lose -20% defense.
12:13:15
7000
  • 0
    Units in vision only
  • 0
  • 0
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
BackdoorBenji
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
44:07:39
1800
  • 69
    Units in vision only
    Unit-count sprite
    x 29
    Unit-count sprite
    x 4
    Unit-count sprite
    x 11
    Unit-count sprite
    x 5
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 401100
  • 72000
Double Time [ 32400 / 32400 ] Victory March [ 50000 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.