State mandated FFA map
Day 21 - Turn: 00d 09h 38m - Total: 19d 01h 31m
Game Started: 04/24/2025 - Last Updated: 06/02/2025 - '~Bad Guys-
(00,00)
Zoom In
Zoom Out
Zoom Level
Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Narwalgod
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
22:21:31
17200
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 88200 / 88200 ]
The Gungeon master…
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:16:21
54100
  • 48
    Units in vision only
    Unit-count sprite
    x 5
    Unit-count sprite
    x 19
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 10
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 204400
  • 48000
Double Time [ 8300 / 37800 ] Victory March [ 8300 / 100800 ]
BackdoorBenji
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
01:14:39
16900
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 32400 / 32400 ] High Society [ 34400 / 64800 ]
Danolino
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:01:30
16600
  • 16
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 8
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 77500
  • 14000
Double Time [ 14350 / 32400 ] Victory March [ 14350 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.