Dragon Force
Day 20 - Turn: 00d 15h 53m - Total: 19d 14h 37m
Game Started: 04/27/2025 - Last Updated: 06/19/2025 - Legendra2
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Paragon1
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
24:08:42
20200
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
Tsunami [ 29475 / 57600 ] Typhoon [ 29475 / 100800 ]
Josef5050
Units repair +1 additional HP (note: liable for costs). Units cost +20% more to build, but gain +30% attack and defense.
20:07:53
23400
  • 38
    Units in vision only
    Unit-count sprite
    x 3
    Unit-count sprite
    x 26
    Unit-count sprite
    x 2
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 119000
  • 16000
Player team
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 37200 / 54000 ]
Morale Boost [ 18600 / 36000 ] Samurai Spirit [ 18600 / 63000 ]
lanthir_lamath
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units cost is reduced to 90% (10% cheaper).
21:17:24
24630
  • 22
    Units in vision only
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
  • 170900
  • 28000
Player team
Urban Blight [ 34220 / 37800 ] High Society [ 34220 / 75600 ]
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
Conren
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Luck on attacks is -9% to +24%.
25:19:11
32600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Meteor Strike [ 30650 / 64800 ] Meteor Strike II [ 30650 / 108000 ]
Brute Force [ 6025 / 37800 ] Barbaric Blow [ 6025 / 75600 ]
Arepamaster22
No day-to-day abilities. No day-to-day abilities.
08:00:00
4000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Jaklyman
Unaffected by snow, but rain affects him the same as snow would for others. Unaffected by snow, but rain affects him the same as snow would for others.
24:12:46
22800
  • 35
    Units in vision only
    Unit-count sprite
    x 19
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
  • 76200
  • 26000
Player team
Blizzard [ 43200 / 43200 ] Winter Fury [ 57825 / 100800 ]
Blizzard [ 43200 / 43200 ] Winter Fury [ 65385 / 100800 ]
TropicofCapricrn
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
04:20:48
13100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 32400 / 32400 ] Victory March [ 44250 / 86400 ]
Lightning Drive [ 15050 / 32400 ] Lightning Strike [ 15050 / 97200 ]
Angeil
Units cost +20% more to build, but gain +30% attack and defense. No day-to-day abilities.
19:14:36
21880
  • 22
    Units in vision only
    Unit-count sprite
    x 15
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 78480
  • 20000
Player team
Morale Boost [ 37120 / 43200 ] Samurai Spirit [ 37120 / 75600 ]
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 52805 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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