sandwiched again
Day 24 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/06/2025 - Last Updated: 07/09/2025 - sandwiched
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Scraftiary
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:17:43
25000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Terrain Tactics [ 15450 / 57600 ] Prime Tactics [ 15450 / 100800 ]
Wycoff
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
13:10:13
33000
  • 50
    Units in vision only
    Unit-count sprite
    x 30
    Unit-count sprite
    x 4
    Unit-count sprite
    x 6
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 200300
  • 39000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Max Force [ 27125 / 54000 ] Max Blast [ 27125 / 108000 ]
Fruitigal
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
00:00:00
36650
  • 10
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
  • 46400
  • 24000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Turbo Charge [ 62300 / 70200 ] Overdrive [ 62300 / 140400 ]
Fireshaw
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
17:23:47
66100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Enhanced Vision [ 47300 / 48600 ] Counter Break [ 47300 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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