New Vegas Diplo RP
Day 33 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/05/2025 - Last Updated: 08/23/2025 - Fallout: New Vegas_9.1 but you bought the dlc's
(00,00)
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Zoom Level
Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
todmopel
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
08:14:56
17300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 53300 / 81000 ]
Unepetitefleur
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:17:59
12900
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Urban Blight [ 28950 / 32400 ] High Society [ 28950 / 64800 ]
Walderschmidt
Units gain +30% attack, but lose -20% defense.
00:00:00
36200
  • 76
    Units in vision only
    Unit-count sprite
    x 7
    Unit-count sprite
    x 45
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
  • 254100
  • 36000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
BuzzerBot
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
30:03:24
5100
  • 35
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 14
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 12
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 102100
  • 20000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Urban Blight [ 17650 / 59400 ] High Society [ 17650 / 118800 ]
Betawise
Units repair +1 additional HP (note: liable for costs).
18:12:41
19400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lucky Lass [ 0 / 37800 ] Covering Fire [ 0 / 75600 ]
MacKaber
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:19:14
44600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 27000 / 27000 ] Victory March [ 30600 / 72000 ]
hoel
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:11:16
500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 8150 / 37800 ] Victory March [ 8150 / 100800 ]
Eligitine
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
27:19:43
16000
  • 65
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 36
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 6
    Unit-count sprite
    x 14
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 249900
  • 12000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lightning Drive [ 10250 / 27000 ] Lightning Strike [ 10250 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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