4T Sturm gets jumped
Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/08/2025 - Last Updated: 06/03/2025 - 2v1 VS Sturm (rebalanced)
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ecnelis
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
23:11:01
1800
  • 40
    Unit-count sprite
    x 2
    Unit-count sprite
    x 29
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
  • 206900
  • 27000
Player team
POWER
Gingerface
Units gain +10% attack.
23:09:51
1400
  • 22
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 11
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 108700
  • 22000
Player team
Black Wave [ 2700 / 63000 ] Black Storm [ 2700 / 113400 ]
Azure Rain
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
00:00:00
37300
  • 20
    Unit-count sprite
    x 13
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 76400
  • 38000
Player team
Meteor Strike [ 65550 / 75600 ] Meteor Strike II [ 65550 / 126000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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