Frantic free for all
Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/14/2025 - Last Updated: 07/23/2025 - Frantic free for all
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
IhsanTA
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
04:17:02
6000
  • 0
  • 0
  • 0
    0/?
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Zö
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:21:16
10300
  • 0
  • 0
  • 0
    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 56500 / 72000 ]
Dendacier
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:09:22
16600
  • 0
  • 0
  • 0
    0/?
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Double Time [ 12850 / 27000 ] Victory March [ 12850 / 72000 ]
AAAAAAAAAAAAAA
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
8900
  • 39
    Unit-count sprite
    x 27
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
  • 68300
  • 9000
    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 46200 / 72000 ]
Doktor
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
11:11:57
38100
  • 50
    Unit-count sprite
    x 37
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 113100
  • 24000
    0/?
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Urban Blight [ 8100 / 32400 ] High Society [ 8100 / 64800 ]
The_Joggler
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
10:22:16
1000
  • 0
  • 0
  • 0
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Turbo Charge [ 2850 / 27000 ] Overdrive [ 2850 / 54000 ]
Kupie
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
10:21:29
0
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Lightning Drive [ 2150 / 27000 ] Lightning Strike [ 2150 / 81000 ]
20SidedMoon
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:10:28
4000
  • 0
  • 0
  • 0
    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
SKeLeDríno
Units gain +30% attack, but lose -20% defense.
11:15:03
1400
  • 0
  • 0
  • 0
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Knuckleduster [ 13300 / 27000 ] Haymaker [ 13300 / 54000 ]
moonbug7
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:21:17
300
  • 0
  • 0
  • 0
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Double Time [ 20250 / 32400 ] Victory March [ 20250 / 86400 ]
Inexperienced
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
07:22:02
2000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Urban Blight [ 2900 / 27000 ] High Society [ 2900 / 54000 ]
thelookoutpoint
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21:00:42
41200
  • 44
    Unit-count sprite
    x 31
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
  • 119000
  • 42000
    0/?
    0/?
    0/?
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    0/?
Double Time [ 0 / 32400 ] Victory March [ 0 / 86400 ]
zielinskigr
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
13:18:43
6800
  • 0
  • 0
  • 0
    0/?
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    0/?
Tsunami [ 14700 / 36000 ] Typhoon [ 14700 / 63000 ]
Silvaira
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:06:42
400
  • 0
  • 0
  • 0
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Double Time [ 27000 / 27000 ] Victory March [ 56300 / 72000 ]
plouffe
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:17:18
17400
  • 0
  • 0
  • 0
    0/?
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Double Time [ 9000 / 32400 ] Victory March [ 9000 / 86400 ]
Haraquiri
No day-to-day abilities.
08:06:18
2000
  • 0
  • 0
  • 0
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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