Dark Forest
Day 53 - Turn: 00d 00h 00m - Total: 28d 12h 14m
Game Started: 05/17/2025 - Last Updated: 10/09/2025 - Peninsula
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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Connecting...
Eligitine
Units gain +30% attack, but lose -20% defense.
22:20:39
6050800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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SUPER
ChaosCommander
Units gain +30% attack, but lose -20% defense.
29:18:16
19336850
  • 227
    Units in vision only
    Unit-count sprite
    x 96
    Unit-count sprite
    x 15
    Unit-count sprite
    x 15
    Unit-count sprite
    x 9
    Unit-count sprite
    x 7
    Unit-count sprite
    x 41
    Unit-count sprite
    x 27
    Unit-count sprite
    x 5
    Unit-count sprite
    x 7
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
  • 1976650
  • 1089000
    0/?
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SUPER
Al3xandr3FP
Units gain +30% attack, but lose -20% defense.
16:18:11
864700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Knuckleduster [ 32400 / 32400 ] Haymaker [ 61400 / 64800 ]
NightLizor
Units gain +30% attack, but lose -20% defense.
08:11:53
155000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Knuckleduster [ 13000 / 27000 ] Haymaker [ 13000 / 54000 ]
theDJcat
Units gain +30% attack, but lose -20% defense.
15:00:17
1268950
  • 0
    Units in vision only
  • 0
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    0/?
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Knuckleduster [ 48600 / 48600 ] Haymaker [ 63050 / 97200 ]
neotankle
Units gain +30% attack, but lose -20% defense.
04:01:42
153000
  • 0
    Units in vision only
  • 0
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Knuckleduster [ 17900 / 27000 ] Haymaker [ 17900 / 54000 ]
Finleycream
Units gain +30% attack, but lose -20% defense.
06:21:12
1291500
  • 0
    Units in vision only
  • 0
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    0/?
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Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
Pycnonemosaurus
Units gain +30% attack, but lose -20% defense.
28:14:02
6306700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Knuckleduster [ 7700 / 54000 ] Haymaker [ 7700 / 108000 ]
p2024mai
Units gain +30% attack, but lose -20% defense.
09:14:13
241000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Knuckleduster [ 400 / 27000 ] Haymaker [ 400 / 54000 ]
BlueBounce
Units gain +30% attack, but lose -20% defense.
14:19:57
1337400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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SUPER
Inexperienced
Units gain +30% attack, but lose -20% defense.
06:19:58
256000
  • 0
    Units in vision only
  • 0
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Knuckleduster [ 27000 / 27000 ] Haymaker [ 27150 / 54000 ]
Seiai
Units gain +30% attack, but lose -20% defense.
09:06:20
1663400
  • 0
    Units in vision only
  • 0
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POWER
Side-Schlipp
Units gain +30% attack, but lose -20% defense.
28:12:13
10367850
  • 67
    Units in vision only
    Unit-count sprite
    x 7
    Unit-count sprite
    x 20
    Unit-count sprite
    x 3
    Unit-count sprite
    x 19
    Unit-count sprite
    x 11
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 656050
  • 612000
    0/?
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Knuckleduster [ 81000 / 81000 ] Haymaker [ 162000 / 162000 ]
Magiste
Units gain +30% attack, but lose -20% defense.
08:22:25
278000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Knuckleduster [ 26400 / 27000 ] Haymaker [ 26400 / 54000 ]
HaPpY163
Units gain +30% attack, but lose -20% defense.
08:20:31
164000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Varker
Units gain +30% attack, but lose -20% defense.
44:09:08
6125100
  • 0
    Units in vision only
  • 0
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    0/?
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Knuckleduster [ 75600 / 75600 ] Haymaker [ 151200 / 151200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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