Day 12 - Turn: 01d 08h 39m - Total: 10d 22h 55m
Game Started: 05/28/2025 - Last Updated: 06/02/2025 - Icebound
(00,00)
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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ecnelis
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
10:22:54
62400
  • 30
    Unit-count sprite
    x 18
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 141680
  • 44000
Gold Rush [ 6000 / 18000 ] Power of Money [ 6000 / 54000 ]
Market Crash [ 3000 / 18000 ] War Bonds [ 3000 / 54000 ]
BkZero
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
15:11:16
5440
  • 30
    Unit-count sprite
    x 17
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 177600
  • 48000
Gold Rush [ 4920 / 18000 ] Power of Money [ 4920 / 54000 ]
Urban Blight [ 2460 / 27000 ] High Society [ 2460 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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